My Work
Portfolio
2021
This is my sizzle reel which includes all my best work from the Academy of Art University and Strawberry Hill Music Studio. I have experience with making +300 sound effects and working experience for Voice-Over, Foley, and more. This sizzle reel also includes 5 more sound design works as a case study for the video game trailer as well.

Lightsaber_VR
2019

All sound effects & Music compositions are designed by me.
It was a great opportunity for me to work for the VR student group project while I was at the Academy of Art University. Made lightsaber sound with the original method, which Ben Bert created with a buzzing sound and craking icy sound. Learning to implement 3D sound effects and working with a VR environment was a special experience for me.

Green Lantern
2017
All sound effects & Ambience sounds are designed by me.
I have a deep understanding of the importance of UI sound design, so I spend my time working and researching the UI SFX. This video was given by a teacher, who was in charge of game sound design class, and he gave us 15 minutes to create UI sound effects for this video.
Guanyu, Initial 2 : New Stage
2018

All sound effects & Music compositions are designed by me.
MOBA, RTS, and all other genres which are skills/units-based require lots of SFX with its own characters. While I was working at the Strawberry Hill Music Studio, I had a chance to work for the unit SFX for unit skill effects for Initial 2. And I become a fan of MOBA as well.

Dog Apollo
2020
All sound effects & Music compositions are designed by me.
Working for the mobile arcade game was a very much exciting moment in my career. I had to design more than +200 sound designs and music for each unit, UI, and level. Understanding the theme and communicating with designers helped me to understand the design flow and steps. Using synthesizer for making si-fi mood and gave automation to create a unique sound.

포트폴리오 (Korean)
2021
BIO

Experienced as a Sound Designer, Composer, and QA. Game sound design is a great passion of mine, I study how things sound in the real world and apply my skills to have a point of reference when creating goals for sounds that I design. I have experience recording music in a studio setting, designing SFX for many different genres in video games. Skilled in Pro Tools, Logic Pro, Ableton Live, and Wwise.
What makes me stand out is my proven ability to design sound, implement and edit audio for video game interface components.
My heart always motivates me to evolve the quality of sound design to offer an unforgettable experience for the audience.




